Doomsday development resumes
It seems I only work on this thing in the summer doesn’t it? Anyways, the last DDAY overhaul brought forth the longest continuous run of Doomsday ever, from August until…
It seems I only work on this thing in the summer doesn’t it? Anyways, the last DDAY overhaul brought forth the longest continuous run of Doomsday ever, from August until…
Well for the third installment of updates I am afraid there are no real code updates, I took the week off as I needed a break. There is still however…
Changes: Got homing missiles functioning correctly server side Fixed an issue client side to allow homing missiles to properly animate towards their targets Created a new RE_CREATEMINE event client side…
Changes: Tidied up the menus to a single 4 menu screen Removed Demo/p2p listing in side list, replaced with net.server syntax Mac client now uses pre packaged libs for ease…
Ever hear of Parsec? probably not, it was a hopeful Internet space shooter back in 1999-2001. The team developing it released a running demo version and 2 LAN builds and…