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Posts Tagged ‘Parsec’

Tag: Parsec

Been quiet on this one for a while… OpenParsec development hasn’t entirely been quiet the last 2 years there have been a few bursts here and there making strides towards another release. After this release all objects that were in the LAN demo are present in the internet game so what does this mean? TELEPORTERS […]

Tag: Parsec

So now I am on day two of the A+ and I wanted to see where that 256MB of RAM would leave me. I have a stock Raspian Wheezy image installed plus I have a powered usb hub with a keyboard, mouse and wifi adapter connected for these tests. MAME I do a lot of […]

Tag: Parsec

I know there hasn’t been an OpenParsec update in some time so I decided to make it a good one. Over the last couple months I have made it my business to see how far the Pi can be stretched as far as gaming goes. I have a full blown arcade emulator with GPIO arcade […]

Tag: Parsec

After 10 years since the open source release we are proud to have finally released the first public version of Parsec in over 10 years! Now the graphics may be dated on this game but believe me it is incredibly fun. This is the Quake in space that we were supposed to get a decade […]

Tag: Parsec

OpenParsec development continues on and we are heading towards our first public binary release in March to line up with the 10 year anniversary of it going open source in the first place! What’s changed Moved from SF to github!   All weapons and powers up now function. Newest editions being Photon cannon, EMP and upgrades, […]