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OpenParsec weekly update 2


Changes:

  • Got homing missiles functioning correctly server side
  • Fixed an issue client side to allow homing missiles to properly animate towards their targets
  • Created a new RE_CREATEMINE event client side to handle mines since the EXTRA event is not allowed from clients
  • Created handler server side for the RE_CREATEMINE
  • Fixed bug where the mines detonated on drop
  • Fixed bug where the client would not clean up its own mines upon detonation that was leaving ghost mines behind
  • Fixed issue where chat always displayed local players name and not the name of the sender (turned out to be a huge PITA)
  • Removed net.server command in favour of connect command
  • Removed net.server menu item
  • Made Connect button connect to spenced.com server as it is the only existing server at the moment
  • Defaulted console mode to talk, all console commands require / now but talking does not require say

Known Criticals:

  • If your client is laggy and requires a state sync the server or client may close with an ASSERTion
  • Sometimes Mines may cause a client crash, has only happened a couple times

Binaries are up to date with latest changes get them here: Linux and Mac if you need the game data it is here

Another busy week of changes, almost all the items you are given by default on connect now work, the only thing left is the EMP which I will investigate next week. After I get that working I will look into the extra powerups such as the helix cannon or swarm missiles. Jason is continuing his work on a new SDL based client but it is still in the very early stages.


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